Group 21: Eoghan O'Reilly, Erik Watchorn, Kornelija Vitkauskaite, Omoleho Atale, Amelia Finnerty (All TUD984/3)

Link to gameplay video: https://youtu.be/UI-ZhW6I90g

Tools and Resources: 

Game Engine - Unity

 Art - Clip studio paint, ibisPaint

Fonts - dafont.com

Estimated work hours: Around 55 hours

License: CC BY-NC-SA 4.0 license

Short description of the game: 

In this 'reverse' horror/thriller game you play as a the villain rather then the hero. You are a kidnapper trying to catch their victim before they escape and alert the police. The player has to follow clues and prompts while completing QTEs to stop the victim from escaping in order to find apprehend them before the timer runs out and they lose.

How we interpreted the theme 'Missing':

We interpreted the theme of 'Missing' literally, as our game deals with a missing person. We had originally planned to make the game from the other pov where you play to escape the kidnapper but we felt it would be interesting to play from the 'villains' pov and also to have a double meaning to 'Missing' (the person is missing as you have kidnapped them and now they are also missing from your car as they have escaped and you must find them). The team wanted to use this opportunity to make this game a prequel to our last game jam game, Greenspace, it had a secret ending that this game's storyline will help explain.