Nature


(ImOmg) This is our last week of prototyping, I’m glad because I believe me and my teammate have already gotten a feeling of where we want this game to go. Since this week’s theme was about nature, me and my teammate decided to use it for purely cosmetic purposes, even though they may not look so pretty. For some reason ants has just been stuck in my head and I can’t get it out, so I’ve decided to roll with it. The prototype is about ants trying to lob food curbs into their homes. Fairly simple, I was mainly trying to get the colliders to work, and have it show the player they succeeded. I also tried to make the crumbs glow as because I remembered a suggestion given to me by one of our play testers. I sadly wasn’t able to make it work for the next playtest, but I plan on trying more. My question for this week was, was “Am I able to utilize my past playtests and use the data I’ve gained to improve “. Sadly, I wasn’t able to do that this week. 


(Oran) For this week of the theme of nature I decided to go with a purely cosmetic choice in reference to the theme. I decided to do this we have our basic idea for the game concept and our now building all of our mechanics. For this week I had to make the respawn mechanic forcing the player to be more careful with the jumps since the all the characters reset if one falls. Emphasis on togetherness which would be a big theme in our final game.The question I asked myself this week is can I make the player play as different characters and cameras within the same level? This is seen as the player can switch freely between the cameras and the players.

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